Hello Hello!
May I present my lastest sculpt, Ultraman!
Based on the concept art of the very talented Keen Fai
https://www.artstation.com/keenfai
I really enjoyed working on this project, and it came together quickly! The main goal was to create more of the sculpts I love and present them effectively without worrying about proper topology and UV mapping.
I finalized the sculpt, posed it, and then decimated it to preserve the details. After that, I created a rough UV unwrap in Rizom and moved on to some quick texturing in Substance 3D Painter, and rendered in Marmoset Toolbag 4. I plan to tackle another iconic Ultraman pose soon!
By the way, I’m currently on the lookout for a senior character artist position. If you know of any opportunities, please reach out!